The Infernal Empire
A totalitarian empire of doctrine and damnation, the Infernal Empire believes evil is not a choice—but an inevitable truth that must be embraced, perfected, and enforced.
Overview
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Capital: Nokan Prime
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Government: Infernal Totalitarian Empire
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Supreme Ruler: The Diabolus
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Primary Culture: Infernal Imperial
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Religion: The Infernal Compact (State Doctrine)
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Allies: None (only instruments)
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Rivals: The rest of the world
Geography
The Infernal Empire spans the eastern reaches of the world, built atop conquered lands and reshaped to reflect Infernal order.
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Terrain: Volcanic highlands, black plains, fortified cities, ritualized landscapes
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Climate: Harsh but controlled; weather manipulation common near major cities
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Seas: Eastern Sea
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Borders:
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South: Lost Solis
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East & North: Militarized frontier provinces
Land is not merely occupied—it is disciplined.
History
The Infernal Empire did not rise through chaos, but through persuasion followed by annihilation.
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Founded by The Diabolus roughly thirty years ago
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Initial expansion focused on ideological conversion
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Resistance was answered with extermination
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Conquest of Utarn marked the Empire’s true unveiling
To the Empire, mercy is a failure of will.
Military & Enforcement
Infernal military doctrine emphasizes terror, inevitability, and spectacle.
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Infernal Legions – Fanatical professional armies
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Ghoul Auxilia – Undead shock troops unleashed without restraint
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Silver Cohorts – Elite enforcers wielding silver blades of infernal light
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Black Processions – Public demonstrations of power and obedience
Weapons are symbols. Fear is policy.
The Ghoul Doctrine
The Empire employs necromancy not for control—but for entropy.
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Ghouls are animated and directed by Infernal arcanists
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Control is deliberately relinquished mid-engagement
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Resulting frenzy maximizes terror and civilian casualties
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Survivors spread panic faster than any army
This practice is official, documented, and praised.
The Silver Blades
Infernal elites wield silver swords of condensed infernal light.
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Cut through steel, flesh, and magic alike
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Burn with cold radiance rather than heat
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Leave wounds that do not heal cleanly
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Instantly recognizable across the world
Seeing one drawn means the Empire has decided you are already dead.
Society & Culture
Infernal society is zealotry refined into bureaucracy.
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Values: Purpose, inevitability, obedience
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Social Structure:
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Zealots and functionaries
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Useful specialists
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Everyone else
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Education: Indoctrination from childhood
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Art: Monumental, symmetrical, cruelly beautiful
Individual identity exists only as service.
Notes for Players
The Infernal Empire is not cruel by accident.
Everything it does is intentional.
If it is coming for something, it already believes it owns it.
Resistance is not impossible—but it is never clean.
Nokan Prime
Capital of the Infernal Empire
A city of impossible spires and crimson banners, Nokan Prime is a wonder of the world—where brilliance and horror are indistinguishable.
Overview
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Status: Imperial Capital & Wonder City
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Ruling Authority: The Scholas Magus of Nokan
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Population: Vast, controlled, categorized
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Function: Governance, research, indoctrination, ritual
Geography & Structure
Nokan Prime rises from black stone terraces overlooking the Eastern Sea.
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Architecture: Obsidian towers, silver inlays, rune-lit avenues
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Layout: Perfect symmetry enforced through magical surveying
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Atmosphere: Constant low chant, drifting ash, crimson light
The city is too clean. Nothing decays naturally.
Districts
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The Crimson Axis – Central ceremonial avenue
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The Magisterium Spires – Towers of the Scholas Magus
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The Ossuary Rings – Necromantic processing zones
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The Civic Warrens – Controlled civilian districts
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The Black Archive – Forbidden vaults and relic storage
No district lacks watchers.
The Scholas Magus of Nokan
The Scholas is not a school.
It is a secret police, intelligence service, and arcane cult.
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Membership requires absolute ideological purity
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Non-zealots were purged decades ago
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Internal betrayal is expected and rewarded
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Wizards are tools first, people never
Think red wizards + KGB + religious inquisition.
Mandate of the Scholas
The Scholas exists to:
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Enforce ideological purity
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Develop new weapons of terror
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Suppress dissent before it exists
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Recover pre-Infernal artifacts
Their current obsession: The Crown of Iron.
The Crown of Iron
Officially denied. Obsessively pursued.
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Believed to predate the Infernal Empire
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Fragments rumored scattered across the world
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Said to grant dominion over will, loyalty, or command itself
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The Scholas believes it is destiny, not relic
Entire expeditions vanish in its name.
Magic in Nokan Prime
Magic here is weaponized theology.
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Necromancy normalized
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Summoning regulated
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Experimental magic encouraged
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Failure punished by reanimation
The city hums with spells layered atop spells.
Life in the Capital
Citizens of Nokan Prime live in structured terror.
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Curfews enforced magically
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Loyalty tested constantly
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Advancement possible only through denunciation
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Children screened for aptitude early
Ignorance is considered treason.
Notes for Players
Nokan Prime is beautiful, efficient, and utterly damned.
Knowledge is power—but also a death sentence.
If the Scholas notices you, it is already too late.
If they want the Crown of Iron… they will not stop.