Lost Solis

A scorched and broken land where magic still bleeds from the earth, Lost Solis is a place without crown or council—only ruins, rumors, and the echoes of a dead empire.


Overview

  • Capital: None

  • Government: None

  • Ruler: None

  • Primary Culture: None (Survivor Enclaves)

  • Religion: Fragmented Solisan Traditions, The Pantheon (in exile)

  • Allies: None

  • Rivals: Life itself


Geography

Lost Solis spans vast tracts of warped terrain where the Cataclysm reshaped land, sky, and magic itself.

  • Terrain: Glassed plains, ash deserts, twisted jungles, obsidian ridges

  • Climate: Extreme and unstable; magical weather phenomena common

  • Seas: Southern Sea (treacherous approaches)

  • Borders:

    • North: The Middlelands

    • East: The Infernal Empire

    • West & South: Uncharted wastelands and open sea

Notable Regions & Landmarks


History

Lost Solis was once the heart of The Solisan Empire, a tropical paradise ruled by magic and tyranny.

  • Approximately 3,000 years ago, the Cataclysm ended Solisan dominance

  • The cause is unknown; surviving records contradict each other

  • Magic did not dissipate—it ruptured

  • Civilization collapsed overnight

What remains is not decay, but aftershock.


Inhabitants

There are no nations in Lost Solis—only those who dare remain.

  • Scavenger clans and relic hunters

  • Isolated scholar enclaves

  • Exiles, outcasts, and fugitives

  • Otherworldly creatures born of lingering magic

No settlement lasts long without walls—or luck.


Factions & Points of Light

Beyond these, authority is measured in blades and preparation.


Magic in Lost Solis

Magic behaves erratically and violently.

  • Spells may linger, twist, or echo

  • Arcane phenomena occur without casters

  • Old Solisan constructs still function—sometimes

Even clerics report interference and distorted omens.


Culture & Customs

There is no shared culture—only shared understanding.

  • Values: Survival, preparation, silence

  • Common Practices:

    • Avoid travel at dusk

    • Never camp near ruins without wards

    • Do not touch Solisan relics bare-handed

  • Universal Belief:

    • The land remembers what was done to it

Maps of Lost Solis are always incomplete.


Notes for Players

Lost Solis is not conquered, not governed, and not safe.

Treasure exists—but so does consequence.

The land does not forgive mistakes.

If something still works here, it probably shouldn’t.