The Fallen Kingdom of Utarn

Once a proud kingdom of stone and learning, Utarn now exists in silence and shadow—a broken land under Infernal occupation, where survival often masquerades as loyalty.


Overview


Geography

Utarn lies east of the Middlelands along the edge of Astral Bay, its land scarred by conquest and heavy-handed control.

  • Terrain: Rolling plains turned gray, ruined cities, ash-stained roads

  • Climate: Dry, listless, and oppressive; unnaturally still nights

  • Seas: Astral Bay

  • Borders:

    • West: Middlelands

    • East: Infernal heartlands

    • North & South: Desolation and fortified marches

Notable Regions & Landmarks


History

Utarn fell three years ago—not after a long war, but after a short, brutal one.

  • The Infernal invasion was swift and overwhelming

  • Utarn’s defenses collapsed in weeks

  • Key cities surrendered to avoid annihilation

  • The Diabolus ordered public punishments to ensure compliance

Utarn’s fall shocked the Middlelands—not for how long it resisted, but for how quickly it broke.


Occupation & Control

Infernal rule in Utarn is visible, constant, and merciless.

  • Major roads are patrolled at all times

  • Curfews enforced in cities and towns

  • Food and labor quotas imposed

  • Public executions used sparingly—but effectively

Local officials remain in place, answering to Infernal overseers.


Factions & Organizations

Most resistance is small, isolated, and doomed.


Culture & Daily Life

Utarni culture survives—but only just.

  • Values: Endurance, memory, discretion

  • Food: Thin bread, preserved vegetables, rationed meat

  • Social Structure:

    • Collaborators prosper

    • Everyone else endures

  • Traditions:

    • Old songs sung softly, indoors

    • Symbols hidden in plain sight

  • Taboos:

    • Speaking of the old kingdom

    • Open defiance

    • Helping fugitives (officially)

Hope exists—but it whispers.


Resistance

The resistance is small, fractured, and hunted.

  • Acts of sabotage rather than open battle

  • Smuggling of people, food, and messages

  • Graffiti and coded signs appear briefly, then vanish

Most Utarni will deny knowing anything—truthfully or not.


Relations with the World

  • Infernal Empire: Publicly loyal, privately despised

  • Middlelands: Source of forbidden hope

  • Iron Union of Arkon: Symbol of resistance

  • Osweg: Rumored smuggling routes

Utarn watches the world move on—and wonders if it has been forgotten.


Notes for Players

Utarn is quiet, watched, and wounded.

Kindness is dangerous. Courage is lethal.

Not everyone who cooperates is a traitor.

Not everyone who resists survives.