The Fallen Kingdom of Utarn
Once a proud kingdom of stone and learning, Utarn now exists in silence and shadow—a broken land under Infernal occupation, where survival often masquerades as loyalty.
Overview
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Capital: Utarn-Vel (occupied)
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Government: Infernal Military Occupation
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Ruler: The Diabolus (Supreme)
Provincial Authority: The Infernal High Marshal of Utarn
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Primary Culture: Utarni
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Religion: The Pantheon (restricted and monitored)
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Allies: None
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Rivals: The Infernal Empire (unspoken)
Geography
Utarn lies east of the Middlelands along the edge of Astral Bay, its land scarred by conquest and heavy-handed control.
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Terrain: Rolling plains turned gray, ruined cities, ash-stained roads
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Climate: Dry, listless, and oppressive; unnaturally still nights
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Seas: Astral Bay
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Borders:
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West: Middlelands
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East: Infernal heartlands
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North & South: Desolation and fortified marches
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Notable Regions & Landmarks
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The Ashen Fields – Lifeless plains where crops once grew
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The Ashen March – Militarized interior zone
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Dead Sky Expanse – Region of unnaturally bright stars
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Utarn-Vel – Shattered former capital
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The Shard Road – Processional road now used by occupying forces
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Silent Watchstones – Standing stones no one admits to noticing
History
Utarn fell three years ago—not after a long war, but after a short, brutal one.
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The Infernal invasion was swift and overwhelming
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Utarn’s defenses collapsed in weeks
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Key cities surrendered to avoid annihilation
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The Diabolus ordered public punishments to ensure compliance
Utarn’s fall shocked the Middlelands—not for how long it resisted, but for how quickly it broke.
Occupation & Control
Infernal rule in Utarn is visible, constant, and merciless.
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Major roads are patrolled at all times
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Curfews enforced in cities and towns
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Food and labor quotas imposed
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Public executions used sparingly—but effectively
Local officials remain in place, answering to Infernal overseers.
Factions & Organizations
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Infernal Occupation Authority – Utarn – Military and civil control
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The Red Sigil Guard – Occupation troops stationed in cities
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The Compliance Councils – Utarni administrators enforcing Infernal law
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The Quiet Flame – Scattered resistance cells (existence denied)
Most resistance is small, isolated, and doomed.
Culture & Daily Life
Utarni culture survives—but only just.
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Values: Endurance, memory, discretion
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Food: Thin bread, preserved vegetables, rationed meat
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Social Structure:
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Collaborators prosper
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Everyone else endures
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Traditions:
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Old songs sung softly, indoors
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Symbols hidden in plain sight
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Taboos:
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Speaking of the old kingdom
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Open defiance
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Helping fugitives (officially)
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Hope exists—but it whispers.
Resistance
The resistance is small, fractured, and hunted.
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Acts of sabotage rather than open battle
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Smuggling of people, food, and messages
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Graffiti and coded signs appear briefly, then vanish
Most Utarni will deny knowing anything—truthfully or not.
Relations with the World
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Infernal Empire: Publicly loyal, privately despised
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Middlelands: Source of forbidden hope
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Iron Union of Arkon: Symbol of resistance
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Osweg: Rumored smuggling routes
Utarn watches the world move on—and wonders if it has been forgotten.
Notes for Players
Utarn is quiet, watched, and wounded.
Kindness is dangerous. Courage is lethal.
Not everyone who cooperates is a traitor.
Not everyone who resists survives.