Kingdom of Heterland

A sodden and weary realm of reeds, fog, and stubborn survival, Heterland endures where firmer kingdoms would have drowned—guarding the Middlelands not with walls, but with vigilance, ships, and sacrifice.


Overview


Geography

Heterland is defined by water in all its forms—river, marsh, fog, tide, and rain—making travel slow, borders fluid, and defense difficult.

  • Terrain: Vast wetlands, peat fens, marshy rivers, and treacherous coastlines

  • Climate: Cool, damp, and fog-bound; storms roll in quickly from the sea

  • Seas: Blackwater Coast, Astral Bay

Notable Regions & Landmarks


History

Heterland has always been poor in coin and rich in obligation.

  • Settled after The Uprising by those pushed into marginal lands

  • Grew into a buffer kingdom between Valin and Arkon

  • Invested heavily in shipbuilding and navigation over land armies

  • Became a key naval power protecting trade throughout the Middlelands

In recent decades, Heterland has quietly fortified its coast and increased patrols in response to the rise of The Infernal Empire.


Major Settlements


Factions & Organizations


Culture & Customs

Heterlish culture values endurance, fairness, and shared burden over glory.

  • Values: Responsibility, restraint, mutual aid

  • Food: Eel stew, peat-baked bread, pickled vegetables, dark ale

  • Social Structure:

    • Practical merit outweighs noble blood

    • Naval officers hold unusual social prestige

  • Traditions:

    • Lanterns lit for travelers lost in the fog

    • Bells rung for ships overdue at sea

  • Taboos:

    • Abandoning travelers in the fens

    • Breaking escort oaths

    • Mocking the drowned

Outsiders are treated politely—but tested quietly.


Sites of Interest


Notes for Players

Heterland is wet, wary, and honest.

Adventurers are valued as scouts, escorts, and troubleshooters.

Roads lie, maps age quickly, and locals know more than they say.

If Heterland falls, the Middlelands will have no warning when the tide turns.