Infernal Solis Territory
(commonly called South Nokan)_
A network of fortified dig sites and black-bannered camps scattered across Lost Solis, Infernal Solis exists for one purpose only: to uncover what should have remained buried.
Overview
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Capital: None (Provincial Command Rotates)
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Government: Imperial Occupation Authority
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Ruler: The Diabolus (Supreme)
Colonial Authority: The Infernal Procuracy of Solis
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Primary Culture: Infernal Imperial
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Religion: The Infernal Compact (State Doctrine)
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Allies: The Infernal Empire
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Rivals: Everyone else (acknowledged or not)
Geography
Infernal Solis consists of isolated, heavily guarded enclaves spread across the most magically volatile regions of Lost Solis.
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Terrain: Ash plains, glassed deserts, ruin-choked badlands
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Climate: Extreme heat, arcane storms, unnatural calm near sites
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Seas: Southern Sea (restricted access)
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Borders:
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Overlapping claims with Lost Solis at large
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Hostile proximity to Kabah and The Free City of Taran
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Notable Sites
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Excavation Theta-Nine – Solisan ruin under active dig
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The Obsidian Redoubt – Central command fortress
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The Glass Causeway – Magically stabilized road
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Vault-Site Helior – Sealed ruin under permanent guard
Most sites are unmarked on public maps.
History
Following the conquest of The Fallen Republic of Nokan and The Fallen Kingdom of Utarn, the Infernal Empire turned its attention southward—not for land, but for knowledge.
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Initial expeditions began less than thirty years ago
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Early losses were extreme and concealed
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Surviving records indicated Solisan artifacts of immense power
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The Empire escalated from exploration to occupation
Infernal Solis is not meant to be governed—it is meant to be harvested.
Organization & Forces
Infernal operations in Solis are highly compartmentalized.
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The Infernal Procuracy – Civil-military authority overseeing all sites
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The Black Sigil Legions – Security and suppression forces
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The Hexarchaeum – Scholar-priests, arcanists, and engineers
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The Bound Cohorts – Penal laborers and magically compelled workers
No one stationed here believes they are permanent.
Culture & Methods
Infernal Solis culture is defined by ideology, secrecy, and obsession.
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Values: Purpose, obedience, inevitability
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Practices:
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Constant documentation and cataloging
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Ritualized clearance of ruins
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Execution of “contaminated” personnel
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Language: Heavy use of codes, numbers, and sigils
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Uniformity: Everything bears the mark of the Empire
To the Imperials, Solis is not cursed—it is misused.
Magic & Artifacts
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Solisan magic is considered recoverable technology
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Artifacts are sealed, labeled, and transported immediately
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Unauthorized experimentation is punishable by death
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Failures are recorded, not mourned
The Empire believes the Cataclysm was not a warning—but a mistake.
Relations with Others
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Kabah: Tolerated, watched, infiltrated
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Taran: Publicly respected, privately resented
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Free Republic of Arkon: Declared hostile interference
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Adventurers: Useful tools—until inconvenient
Negotiation is preferred. Compliance is expected.
Notes for Players
Infernal Solis is order in a land of chaos.
The camps are clean. The records are meticulous.
Every relic is cataloged. Every death is justified.
If they find what they’re looking for, the world will feel it.