Kabah

Rising from the sun-blasted sands of Lost Solis, Kabah is a city of stone, memory, and trade—where the past is buried beneath the streets and never fully at rest.


Overview


Geography

Kabah lies in southern Lost Solis, at the edge of the great wasteland where scorched jungle gives way to desert and ruin.

  • Terrain: Sun-blasted deserts, broken stone plains, dry riverbeds

  • Climate: Extreme heat by day, cold nights; rare but violent sandstorms

  • Seas: Southern Sea (via long caravan routes)

Notable Landmarks


History

Kabah began as a Solisan administrative and religious center, surviving the Cataclysm through preparation—or luck.

  • One of the few cities to endure the fall of The Solisan Empire

  • Became a refuge for scholars, traders, and survivors

  • Gradually transformed into a neutral trade city

  • Later claimed as a colonial protectorate to ensure trade stability

Kabah’s elders insist the city has never truly fallen—only endured.


Major Cities

  • Kabah – City of stone pylons, sun courts, and buried levels

  • Lower Kabah – Subterranean districts carved into ancient foundations

  • South Gate Market – Caravan hub for Lost Solis trade

  • Taran’s Reach – Scholarly quarter near forbidden ruins


Factions & Organizations


Culture & Customs

Kabahri culture revolves around memory, endurance, and respect for the dead.

  • Values: Preservation, patience, legacy, restraint

  • Food: Flatbreads, spiced lentils, roasted lizard, date wine

  • Social Structure:

    • Elder families hold authority

    • Knowledge is currency

  • Traditions:

    • The Naming of the Dead (annual remembrance)

    • Offerings left at doorways for ancestors

  • Taboos:

    • Disturbing tombs within city limits

    • Burning books

    • Speaking lightly of Solis’ fall

Foreigners are welcome—but expected to show respect.


Notes for Players

Kabah is ancient, neutral, and dangerous beneath the surface.

Adventurers find work guarding caravans, exploring ruins, or escorting scholars.

Some knowledge is priceless—other knowledge is cursed.

The city remembers everything, even if it pretends not to.