Port Ishmar
A city of stone piers, snapping sails, and watchful eyes, Port Ishmar stands as Heterland’s iron-clad promise that the seas will remain free—no matter the cost.
Overview
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Type: Colonial Capital / Naval City
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Country: Ishmar - Colony of Heterland(Colony of Kingdom of Heterland])
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Population: ~18,000 (swells during fleet rotations)
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Primary Industry: Naval operations, ship repair, convoy escort, trade protection
Description
Port Ishmar is built for function, not beauty—and wears that honestly.
White and gray stone fortifications ring a deep natural harbor, their walls streaked with salt and soot. Piers extend far into the water, crowded with warships, escorts, and merchant caravels flying Heterland colors. The smell of tar, wet rope, citrus rinds, and cannon oil hangs constantly in the air.
The city is loud during the day—bells, shouted orders, saws in the shipyards—but unnervingly quiet at night. Lanterns burn bright along the quays, and patrols are frequent. Sailors from across the world pass through, but trouble rarely lasts long. Ishmar does not tolerate disorder near its docks.
The mood is disciplined, weary, and resolute. Everyone here knows why the city exists.
Districts & Areas
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King’s Anchorage – Fortified inner harbor reserved for the Heterlish fleet
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Stormwatch Heights – Cliffside batteries, signal towers, and command posts
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The Dockrings – Dense ring of piers, warehouses, and taverns
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Westhaven Ward – Civilian housing, markets, and shipwright homes
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Cliffward – Eastern fortress-town guarding approaches from Infernal waters
Notable Locations
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Admiralty Hall of Ishmar – Headquarters of Heterland’s colonial navy
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Stormwatch Lighthouse – Massive beacon visible leagues at sea
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The Convoy Ledger – Registry tracking escorted ships and losses
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Drydock Twelve – Largest repair dock on the island
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The Brass Compass – Popular officers’ tavern overlooking the harbor
People of Note
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High Admiral Corwyn Hale – Military governor of Ishmar, stern but fair
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Commander Lysa Fenrick – Escort fleet captain known for never losing a convoy
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Master Shipwright Orren Bale – Oversees repairs and emergency refits
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Harbormaster Tovin Kell – Knows every hull, crew, and rumor entering port
Factions Present
Law & Order
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Naval law supersedes civilian law within the harbor
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Weapons are permitted, disorder is not
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Duels are legal only with Admiralty approval
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Infernal agents are quietly detained, not expelled
Justice is swift and rarely appealed.
Rumors & Hooks
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A convoy vanished near Infernal waters—no wreckage, no survivors
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An Infernal defector is being quietly housed under naval protection
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The Stormwatch Lighthouse burned green for one night, then went dark
Player Notes
Port Ishmar is safe, orderly, and tense.
Adventurers find steady work escorting ships or scouting hostile waters.
Open hostility toward the Infernal Empire is discouraged—but understood.
The navy does not forget favors… or failures.
If you want next, Port Ishmar naturally leads to:
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A naval escort mission gone wrong
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A cold-war confrontation with Infernal ships offshore
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A dockside intrigue involving foreign agents
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Or a blockade scenario that could spark open war