Tinky the Raven
A trained messenger with a sharp eye, a sharper memory, and a habit of knowing more than he should.
What People Know
Tinky is a raven given to the party by Duke Elric Strangeways, trained as a long-range messenger and scout. He is unusually intelligent, unmistakably disciplined, and far more attentive than any ordinary bird.
He was assigned to accompany the party during their journey to Skade, tasked with returning information—not opinions—to his original master.
Tinky completed that task.
Reputation
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Clearly trained, not wild
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Responds to specific commands and signals
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Unnervingly aware of danger
People quickly realize Tinky is not a pet.
He is equipment—albeit opinionated equipment.
Behavior
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Observes silently for long periods
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Returns reliably when released
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Vocalizes only when it matters
Tinky does not panic.
He does not flee randomly.
When he leaves, it is intentional.
Relationship to Duke Elric
Tinky is loyal to Duke Elric, not bound by affection but by training and trust. Whatever information he carries is delivered accurately and without embellishment.
What Elric infers from that information is another matter.
The Duke does not ask whether Tinky succeeded.
He assumes it.
Relationship to the Party
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Familiar and comfortable around them
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Responds to calm authority
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Will not be bullied or rushed
Tinky watches how the party behaves when they think no one is looking.
That information may never be written down.
Rumors
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Tinky has made trips no one authorized
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He has been used before, and not all senders survived
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Duke Elric trusts Tinky more than most people
Player Notes
Tinky is not spying out of malice.
He is reporting out of duty.
If you speak openly in front of him,
assume Duke Elric will eventually know.
If Tinky refuses to leave your side,
something has gone very wrong.