Constabulary of Strangeways
Synopsis
A disciplined town watch built on routine, fairness, and the unyielding standards of its constable.
What People Know
The Constabulary of Strangeways is the town’s only formal authority, responsible for lawkeeping, patrols, and defense. Its members are locals—men and women who know the streets, the families, and the history of the town. They are not flashy, but they are reliable.
The Constabulary is known for doing things by the book, even when the book is inconvenient.
Goals
Public
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Maintain law and order within Strangeways
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Protect townsfolk from bandits, monsters, and unrest
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Enforce the laws of the Kingdom of Valin consistently and without favoritism
Headquarters
- Town Hall of Strangeways – Serves as administrative center, barracks, holding cells, and courtroom
Key Members
- Garrick Thorne (Constable) – Stern, principled, and deeply respected; believes order comes from consistency, not fear
Values
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Duty
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Discipline
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Fair enforcement of the law
Anathema
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Corruption
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Favoritism
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Vigilantism
The Constabulary would rather be unpopular than unjust.
Reputation
Among locals, the Constabulary is seen as firm but fair.
Among outsiders, it has a reputation for being difficult to bribe and slow to bend.
Player Notes
The Constabulary knows who you are—and remembers what you do.
Guards are more likely to warn than threaten, but second chances are rare.
Garrick Thorne’s approval is quiet, meaningful, and hard-earned.