Osweg
A wild northern land of open grass, lonely roads, and sudden violence, Osweg is a realm without law—except where the Queen’s shadow falls. Nothing ever happens there.
Overview
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Capital: Silversea
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Government: Personal Rule of the Crown (Minimal Enforcement)
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Ruler: Queen Benefecit
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Primary Culture: Oswegan
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Religion: The Pantheon (The Sailor Revered)
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Allies: None formally
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Rivals: None openly
Geography
Osweg occupies a broad northern peninsula between the Endless Ocean and the Northern Sea, cut by rivers and dotted with isolated settlements.
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Terrain: Open plains, sparse forests, rocky hills, river valleys
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Climate: Cold winters, mild summers, strong coastal winds
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Seas: Northern Sea, Endless Ocean
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Borders:
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North & West: Open sea
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East: The Northern Sea
Notable Regions & Landmarks
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Silversea – Coastal capital and only true city
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Oswegmont – Inland settlement near old quarries
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Golden Circlet Colony – Eastern coastal trade outpost
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Silversea Road – Main trade route, poorly patrolled
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Crystal Fields – Strange blue crystal growths inland
History
Osweg was once a marginal province of the Great Elven Kingdom, largely ignored due to distance and poor yield.
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Broke free during The Uprising with little resistance
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Never formed a true feudal or bureaucratic state
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Ruled by Queen Benefecit for over a thousand years
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Known more for what it doesn’t do than what it does
Most Oswegans believe the Queen’s long reign is proof of divine favor, clever governance—or simply nobody being strong enough to challenge her.
Law & Order
Osweg has no standing army, no courts, and no unified code of law.
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Justice is local, personal, and often violent
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Banditry is common outside major settlements
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Feuds between families and settlements are frequent
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The only consistent authority are the Queen’s Rangers
The Rangers are few, mobile, and terrifyingly effective.
Factions & Organizations
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Queen’s Rangers – Elite enforcers of the Queen’s will
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Silversea Merchants – Control coastal trade and whale oil exports
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Roadward Bands – Armed caravans and mercenary guards
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Free Clans – Extended families holding territory by force
No faction claims to rule Osweg—only to survive it.
Culture & Customs
Oswegan culture is shaped by distance, danger, and independence.
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Values: Self-reliance, strength, loyalty to kin
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Food: Smoked fish, mutton, hard bread, strong spirits
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Social Structure:
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Family and clan over settlement
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Reputation matters more than titles
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Traditions:
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Open carry of weapons is expected
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Hospitality is sacred once offered
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Taboos:
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Betraying a guest
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Refusing aid in life-or-death situations
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Mocking the Queen openly
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People laugh at laws—but they do not laugh at Rangers.
Magic & Belief
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Magic is legal, rare, and poorly understood
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Practitioners keep a low profile
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Many believe Osweg itself is “watched” by something old
Rumors persist that the Queen is not entirely human—but such talk ends quickly.
Relations with the World
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Heterland: Primary trade partner; seen as reliable but soft
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Valin: Viewed with suspicion and amusement
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Iron Union: Respected, avoided
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Barbaric North: Trade and occasional bloodshed
Osweg exports wool, whale oil, and northern goods—and imports almost everything else.
Notes for Players
Osweg is free, dangerous, and indifferent.
No one will stop you from doing something foolish.
Help may come—or it may not.
If the Queen takes notice of you, that is never an accident.